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Thread: Basing System Rework

  1. #71
    Big Cheese Captain LYK08's Avatar
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    What about Ebasing

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    A TAX DOES THE BEST ATTACKS ON UNFAIRNESS.

  2. #72
    Quote Originally Posted by Tomlacroixgraal View Post
    Get rid of sub tags lowkey only way coz you have to fill your gang with ranks to be able to 24/7 or to double base anyway so can barley rec to main
    He did because he's making it to where you can kill sub tags and sub tags can kill main and other sub tags can kill each other

    Nous savons ce que nous sommes, mais savons pas ce que nous pouvons être.

    William Shakespear

  3. #73
    Quote Originally Posted by Czar Misago View Post
    Yea but those gangs will reach 10k eventually then they move to the fortress
    Yes after 1-2 years so its not a solution that will work lomg term coz thats only 5 new gangs whihc is fonna be old gangs in a new tga anywya kets be honest.

  4. #74
    Quote Originally Posted by Czar Misago View Post
    He did because he's making it to where you can kill sub tags and sub tags can kill main and other sub tags can kill each other
    So basically, a problem Era had years ago involving sub tags.

  5. #75
    Gun Admin BiTzSam's Avatar
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    Quote Originally Posted by Wast View Post
    Wait. Now you need 12.5k for hats and hideout?
    Hideout yes, hats no. I said you'd get more hats at 4k as the hideout was being moved

  6. #76
    Quote Originally Posted by Tomlacroixgraal View Post
    Yes after 1-2 years so its not a solution that will work lomg term coz thats only 5 new gangs whihc is fonna be old gangs in a new tga anywya kets be honest.
    And if it goes right back to how it was guess what!! He'll wait a little bit and delete the under 10k bases and then they'll be warring each other

    Nous savons ce que nous sommes, mais savons pas ce que nous pouvons être.

    William Shakespear

  7. #77
    Quote Originally Posted by Czar Misago View Post
    He did because he's making it to where you can kill sub tags and sub tags can kill main and other sub tags can kill each other
    Good but doesnt need the base fortress bs jus change subs so u cant have 50 members defending one base.

  8. #78
    Yes Sottocapo imaginary's Avatar
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    Quote Originally Posted by BiTzSam View Post
    Why? Remember, those things haven't changed since the start of basing, and back then fast melees like hunter knife were only from admin events so not many people had them. Everybody else had machetes that were much slower, which meant it took longer to take the flag. Now everyone has the fast melees so you can just rush a base flag
    Idk I always have trouble to break doors / switch to a melee to break the door while enemies attacking me (especially when the base is crowded. Yes ik I’m supposed to kill them first but by the time I do, the ones I killed are alrdy back to the flag room) and it takes forever to break it w a gun alrdy (although I use dual rafficas)

  9. #79
    This system is going to be temporarily effective, after weeks of war, every base is going to be peaceful again.

  10. #80
    Gun Admin BiTzSam's Avatar
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    Quote Originally Posted by Tomlacroixgraal View Post
    Ok there might be 5 new gangs butnin a 2 years or so it will still be that same 5 gangs becuase they will ally lmao
    They won't be able to ally because there will be too many gangs attacking, this is because of the gang point system. You don't have to have hours already to win gang points, just earn the most hours in 3 months, not overall. Which means you might get sparring gangs basing for 6 months a year JUST to get gang points so that they can get the gang point rewards, and not need to base a full 2k hours to get anything

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