You do have a point there, S.L. People love abusing the system but with these flaws, we have to think how to fix that and make it flawless. For example, your idea has its flaws, too, as people can easily abuse it.
So, let's get down into specifics to make it easier for the devs to implement it. (Like if, but growing an idea sounds fun)
Let's elaborate in your idea though, S.L.
You said a 1G a kill, correct?
Alright, let's keep it to that.
Now, I can sense a lot of players coming to riot against the low wage, so what do we do?
Well, I have a few ideas to fix this issue.
Ideas:
- Every player who gets a (50 * n) [ n > 0 ] kill streak gets a reward. Let's settle with G(n) = (350 * n) : where n stands for number of streaks [in multiples of 50].
- A weekly / monthly event where there are ranks and the top three get a prize. This is a tricky one to implement but it can be a rank of 100. To have a fair bracket then it will all vary based on kills. (WIP)
- Everyday there is a goal (or goals?) and that is to kill someone from your opposite align tag (The more the merrier? 1 = 10G, 50 = 250G, etc.). That doesn't mean killing 49 of the opposite = 49G.
- The drop of body parts will vary based on the weapons used to kill. If killed by gun, then it's a normal probability, but using a knife, much higher.
How about the problems?
Well, to prevent abuse of this system, then you cannot kill the same person twice. Won't count. Also, same IP kill will not be rewarded. It's not much, but it's something.
Elaborate if you'd like.