Quote Originally Posted by Kendrick View Post
You do have a point there, S.L. People love abusing the system but with these flaws, we have to think how to fix that and make it flawless. For example, your idea has its flaws, too, as people can easily abuse it.
So, let's get down into specifics to make it easier for the devs to implement it. (Like if, but growing an idea sounds fun)

Let's elaborate in your idea though, S.L.

You said a 1G a kill, correct?
Alright, let's keep it to that.

Now, I can sense a lot of players coming to riot against the low wage, so what do we do?
Well, I have a few ideas to fix this issue.

Ideas:
  • Every player who gets a (50 * n) [ n > 0 ] kill streak gets a reward. Let's settle with G(n) = (350 * n) : where n stands for number of streaks [in multiples of 50].
  • A weekly / monthly event where there are ranks and the top three get a prize. This is a tricky one to implement but it can be a rank of 100. To have a fair bracket then it will all vary based on kills. (WIP)
  • Everyday there is a goal (or goals?) and that is to kill someone from your opposite align tag (The more the merrier? 1 = 10G, 50 = 250G, etc.). That doesn't mean killing 49 of the opposite = 49G.
  • The drop of body parts will vary based on the weapons used to kill. If killed by gun, then it's a normal probability, but using a knife, much higher.


How about the problems?

Well, to prevent abuse of this system, then you cannot kill the same person twice. Won't count. Also, same IP kill will not be rewarded. It's not much, but it's something.

Elaborate if you'd like.
Really like the systems that your are bringing up, however, I know anything extra that takes staff longer than like 5 mins to incorporate they probably won't look twice at. And with a system there is so many factors to consider to really see if it is totally "fair." I think 1G a kill is a really simple, easy, and fair way. Of course someone can create a 2nd account and spam kill themselves and make like 3 gralats a minute, which is a waste of time compared to other jobs, or pking masses. If staff think that players would abuse it too much, they could add the similar code that now prevents kills from counting after killing the same person multiple times.

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Quote Originally Posted by iMagicBae View Post
Besides the body parts, you get money from basing which you can make the argument that is not directly from killing players, but basing does involve killing so i will include it. On top of that you also get money from forting and a very substancial amount from pk arenas (im talking $3,500 for the first place). You can also include bot events such as free-for-all and crab wrestle where you can get up to $1000 for winning those events. If you indulge in all the aspects of PKing i will debate with you that you’re getting overpaid.
Good points, but again 1G a kill really isn't that much. Just enough to purchase vip every month. Pk arena and forting do earn money, but I would still like to see a basic incorporation that rewards people for general kills. Right now there aren't a lot of people pking anymore, because it is boring and there is no motivation. Basing isn't much better.