
Originally Posted by
BiTzSam
Blocked the Chem gun from selected sparring rooms. It's currently blocked in the 4 main spar rooms of complex, however remains unblocked in every other spars.
I'm hoping for the block to be temporary, I had hoped that Snk/another scripter would have been back sooner so that they could implement a new script that would fix chem without needing to block it but for now it will remain blocked from those arenas until I can have that implemented as I don't really know when that will be.
Either that or unblock it from those 4 arenas and nerf the damage down to 2 as it was before it was blocked from bases- thought out of damage nerf all-round or 4 less arenas to spar in, the complex block would have been preferred.
The change I want implemented which I had thought i'd be able to get several weeks ago, soon after the basing block was the introduction of a new 'gasmask', though not exactly a gasmask in look. Just in the function that whilst gasmask's protect from gas, the new mask would protect from explosive damage.
Not only would this have fixed the chem in sparring issue, it would have allowed chem to still be usable, functioning similar to the minigun if the opponent had the mask on.
The mask would negate all explosive damage, including the knockback I assume, so only the bullets would damage. This mask would also change up basing a bit by making gasbombs relevant again, as currently 95% of the server have gasmasks, and because there are so many hats that protect from gas it makes gas bombs basically useless to anyone but new players. Having an explosive/ flak mask added would mean players would have to choose between protecting from explosives or from gas (I do not want a hat that protects from both ever being added). Would hopefully change up the basing dynamic for the better as explosive based weapons cause so many issues because of the way explosions/ how they damage you works.