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Thread: Basing System Rework

  1. #211
    Gangs too easily pile up and camp with valentine heals/other heals, make it harder to actually defend bases. Add buffs/debuffs to bases like for example. "Mafia Zone now has double time for the next hour" Or "Gangster Zone now has reduced time gained" etc force gangs to actually fight for bases.

  2. #212
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    Quote Originally Posted by BiTzSam View Post
    You haven't pointed out anything 'broken' that isn't something that can be easily remedied. The only point you have made is that there is a possibility of there being an unrealistically high amount of gangs fighting for the 3 gang fortress base to which I told you that if that becomes a real problem, and not just gangs complaining because they don't want to break truce, then another base/ however many is needed to solve that can be added over time.

    What we are NOT going to do. Is just add 10 bases to an area restricted to 10k hours, because then say there are 8 active gangs, then 8 of you will just hold one base each, not have to attack eachother and then the other 2 free bases will just be down to who has more members online at the time.

    The impression i'm getting is you're just looking at this from your gangs standpoint, and the fact that you won't be able to earn hours as easily as before which is ultimately all gangs care about as it gets them their rewards faster.

    Go change your name/ appearance, and try join a small gang that's trying to base and witness for yourself what it's really like outside of the alliance bubble the top gangs have created
    Where did I say add 10 bases to 10k+ hours? In fact 2-3 bases or the fort would work fine. I said that at 10k+ hours that is where gangpoints should be introduced and that at 10k or lower you base for the typical rewards we have now. This would actually encourage top gangs to compete and also have the best gangs fighting eachother rather than 10 random gangs who have not proved themselves earning the same points era's best gangs would be competiting for. Why would anyone wanna compete in the fort for gangpoints with your current system when they could make a new tag and get the gangpoints much easier?

    Not to mention this would bring back rivalries on era, it would be like the old days where people talked about the top gangs all the time and this "fort war" for gangpoints would be the headline. Meanwhile small gangs would build up and slowly prove themselves to 10k then could join the action. It would be that every single gang that is in the competition would be somewhat known as they had to reach 10k hours. It would be a perfect scenario for small gangs, meanwhile still giving incentive for top gangs to play and compete. If your plan is to punish top gangs and discourage them from basing then you are wrong my friend, the top gangs are keeping this game going while era's lack of content has existed for years.

  3. #213
    Force rotations of bases and make gangs fight for each and every base. Every base should be up for grabs. Should make it harder for gangs to "home" a base.

  4. #214
    (Name Here) Capo MasonForEc's Avatar
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    Quote Originally Posted by Marioo View Post
    Force rotations of bases and make gangs fight for each and every base. Every base should be up for grabs. Should make it harder for gangs to "home" a base.
    cant really force rotations with the idea you suggested, i dont see much competition from big gangs fighting over some temporary double hour ,while they might be scared that they will lose their own home base
    GangPromotion: Thatell Happen 2k (Ima sell out now ) #FreeEcComback

  5. #215
    Quote Originally Posted by Marioo View Post
    Force rotations of bases and make gangs fight for each and every base. Every base should be up for grabs. Should make it harder for gangs to "home" a base.
    The problem isn't the system, the problem is gangs being able to "home" a base and call the shots on what other gangs do/go to base.

  6. #216
    Street Boss XR's Avatar
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    Why are you trying to change something that is fine as it is, basing doesn’t need to change, and this way is only punishing gangs and forcing them to fight. You clearly don’t support free bases but do you not realize that will not change regardless of what is done? It will be the same gangs at the same bases, in which they earned by warring
    yo

  7. #217
    Quote Originally Posted by MasonForEc View Post
    cant really force rotations with the idea you suggested, i dont see much competition from big gangs fighting over some temporary double hour ,while they might be scared that they will lose their own home base
    Agreed, that's why Sam should find a way to make it harder to defend a base. Was just trying to inspire more ideas.

  8. #218
    Gun Admin BiTzSam's Avatar
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    Quote Originally Posted by Marioo View Post
    The problem isn't the system, the problem is gangs being able to "home" a base and call the shots on what other gangs do/go to base.
    Gangs can only hold home bases because they're in an alliance. Gangs are only in alliances because it's mutually beneficial if it means darkside/ obsidian EG can hold their own home base, and not worry about each other ever attacking them, so they can both effectively earn hours at their respective home bases without the prospect of having to have a tug of war fight every hour against eachother fighting for 1 base.

    As gangs that pose any threat in the basing scene are the minority, it means that at most a gang with a home base will just be fighting solo pkers, or the occasional new gang of a handful of recently recruited members, that if they happen to even take the base, will just be swarmed by that original home base gang when they briefly call on their allies to retake and hold till it dies down, to which everybody would leave, and go back to 3-4 members sitting in the base with no attackers

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    Quote Originally Posted by XR View Post
    Why are you trying to change something that is fine as it is, basing doesn’t need to change, and this way is only punishing gangs and forcing them to fight. You clearly don’t support free bases but do you not realize that will not change regardless of what is done? It will be the same gangs at the same bases, in which they earned by warring
    not fine as it is when there are less than 100 players basing on a game with several thousand players online at a time

  9. #219
    Street Boss XR's Avatar
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    Quote Originally Posted by BiTzSam View Post
    Gangs can only hold home bases because they're in an alliance. Gangs are only in alliances because it's mutually beneficial if it means darkside/ obsidian EG can hold their own home base, and not worry about each other ever attacking them, so they can both effectively earn hours at their respective home bases without the prospect of having to have a tug of war fight every hour against eachother fighting for 1 base.

    As gangs that pose any threat in the basing scene are the minority, it means that at most a gang with a home base will just be fighting solo pkers, or the occasional new gang of a handful of recently recruited members, that if they happen to even take the base, will just be swarmed by that original home base gang when they briefly call on their allies to retake and hold till it dies down, to which everybody would leave, and go back to 3-4 members sitting in the base with no attackers

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    not fine as it is when there are less than 100 players basing on a game with several thousand players online at a time
    Gangs are allied to their own subtags, they don’t need other gangs to hold a base
    yo

  10. #220
    Gun Admin BiTzSam's Avatar
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    Quote Originally Posted by Marioo View Post
    Agreed, that's why Sam should find a way to make it harder to defend a base. Was just trying to inspire more ideas.
    It will be harder to defend a base in the gang fort, when you are 1 gang, with no alliances defending your base only with the 25 members at your disposal against multiple different independent gangs all trying to capture that 1/3 base from you

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