Why not buff tar21 by making it auto and putting the rof back to what it used to be
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Why not buff tar21 by making it auto and putting the rof back to what it used to be
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Because it's 32k and has 0.16 spread. It was nerfed for a reason.
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I don't really see how that makes them op. They just aren't useless like before. The guns stats are
0.1875 freeze (0.24 dual), 0.45 firerate, 8 clip (16 dual) and 0.2 reload with 0 spread. Compared to the AK47 which is only 2.5k- 0.25 freeze, 0.2 firerate, 0.25 reload, 0.05 spread and 16 clip with auto.
Dual starter pistol is only better by 0.01 freeze and single by 0.0625 freeze at the cost of more than half slower firerate. 0.25 slower with less spread, and not auto and 8 less clip.
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If you seriously think the starter pistol is OP then by all means use it. But realistically the only people who will be in a few days are people who have just starter the game, who don't have speed boost and aren't very good at dodging.
At least in basing/ pking some new players have a chance to get a kill on someone who is at low health they happen to hit.
If they're new, why would they base? Starter guns are intended to be good but not so good, that's why they're called starter guns. I agree with the stat change, but the damage is just too much. From a pking stance, I do see where you're coming from, as they should experiment. Even at that, they shouldnt even be trying to kill and pk with starter guns, they should work for weapons. Making the guns better just discourages that by making them think it's good.
It isn't 'so good' as I just explained how the ak47 is better for 2500. Idk what you have against new players having a gun that isn't just a pea shooter. It's not like it's doing 10 damage, it's doing 8.
And don't forget that new players also probably don't know about the repair system, so their guns will only be doing 8 for the first week and then it'll be doing 7 then 6 in the following weeks. Most new players don't even find out about the mining system after a few months since there's nothing that really tells you about how it works and how often you need to do it.
I see where you're coming from with that, what I saw was the damage mark, per say my first gun purchase was an mp40, that does 8 damage in perfect shape. You said a week before the gun goes from perfect to good, does that mean that the weapon price applies to how long it takes to rust?
No that's just how the weapon condition system works. When you first start era you get unlimited revive and perfect weapons for a few days before it runs out. When you have a perfect shape weapon it stays perfect shape for about 2 weeks then goes to good shape for 2 weeks then becomes rusty
Could you boost the fire rate on the blue pulse pistol and orange pulse rifle? Don't have to be a drastic change but a lil quicker on the shot would be nice... I don't see anyone use these guns anymore but I see the dart gun everywhere..
Chem rebalance will be applied at the end of the month. As stated previously the change will be the removal of a reload and replacing it with recharging ammo.
Would that mean there will be adjustments to the freeze to the chem as well? Can people run with practically no freeze as they recharge the ammo or will there be a very small freeze?
(Also could you look at flame? A lot of people are shying away from flame due to its horrendous freeze.)
For someone who "doesn't have chem" (looks at profile picture) you sure are very defensive of any changes to it.
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Anyway the proposed change isn't exactly working out. The recharging ammo script is done a bit differently and doesn't seem to work with weapons with two fire modes. Kinda annoying since I feel the recharging ammo would have fixed the issues with chem. Which means option 2 which may result in a firerate nerf, damage buff rebalance.
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The rebalance will pretty much make it a different gun. What i'm considering is nerfing freeze from 0.1 to 0.2, nerfing firerate from 0.11 to 0.3, nerfing clip from 36 to 30.
But
Then buffing the damage from 3-4 to 9-10 and removing the firing movement speed penalty, and then reducing the reload time on the slime gun.
Effectively making it a slower BAR that also deals explosive damage with the added benefit that the bullets have a higher hit radius. I believe the explosive damage has the potential to deal 16 or so damage if you get hit by the bullet and an explosion. Haven't trialled it so not sure yet. If it's too strong (People are getting 4 shot kills) then i'll change the damage up again but this way the chem gun still is a strong/ usable weapon as it's comparable to the bar, potentially better in some situations as your bullets may damage them due to the enlarged hit radius that otherwise would have been dodged by the bar.
However, this also fixes one of the major issues the chem gun has created, that had severely impacted basing being the explosive spam and everything that led to. Doesn't take a whole lot of basing against it to realise this.
"200 ec item barely better than bar."
You realise chem is a free gun? and it's better than a $70 gun by your own admission. Sure it takes time to work for chem, but so does bar if you go for it without packs. It arguably takes longer to get some spar/ pk guns and those aren't even free like the chem is. And are they better than bar? no
If chem is free bar is too? Gralats is an in-game currency. Ec is an in-game currency. Cmon m8 think. Anyways if you're nerfing the coolest gun in the game at least buff p2ks by a little. Maybe I'm using them wrong idk but they just seem a little underwhelming considering it takes 100k pks and over 200k gralats yet m1911 can kill faster.
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Era is becoming zone that's the last I'll say on this topic
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That literally has 0 relevance to this topic.
Just in BBZ and counted 6 chem guns in the one base at the same time. 1-2 is bad enough as it is with it's old stats
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You guys can either come to a realistic compromise or i'll just keep the stats the same but block it from being used in bases entirely. The gun was extremely strong after the change, it was basically a 12 damage shipka. It has the same freeze as shipka, shoots a little fast than shipka and whilst shipka shoots 2 bullets the chem has an enlarged bullet hitbox so it's basically the same damage radius as the shipka.
Chem needed its much needed nerf, the community should agree on that. This change basically made it a stronger bar. Personally I support it.
I'm okay with what you made it a few minutes ago besides the freeze, okay you're making it like shipka but you still have high freeze so idk what to tell you. Do what you want idc anymore no more complaints from Mr.TooManyQuestions
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Blocked the Chem gun from selected sparring rooms. It's currently blocked in the 4 main spar rooms of complex, however remains unblocked in every other spars.
I'm hoping for the block to be temporary, I had hoped that Snk/another scripter would have been back sooner so that they could implement a new script that would fix chem without needing to block it but for now it will remain blocked from those arenas until I can have that implemented as I don't really know when that will be.
Either that or unblock it from those 4 arenas and nerf the damage down to 2 as it was before it was blocked from bases- thought out of damage nerf all-round or 4 less arenas to spar in, the complex block would have been preferred.
The change I want implemented which I had thought i'd be able to get several weeks ago, soon after the basing block was the introduction of a new 'gasmask', though not exactly a gasmask in look. Just in the function that whilst gasmask's protect from gas, the new mask would protect from explosive damage.
Not only would this have fixed the chem in sparring issue, it would have allowed chem to still be usable, functioning similar to the minigun if the opponent had the mask on.
The mask would negate all explosive damage, including the knockback I assume, so only the bullets would damage. This mask would also change up basing a bit by making gasbombs relevant again, as currently 95% of the server have gasmasks, and because there are so many hats that protect from gas it makes gas bombs basically useless to anyone but new players. Having an explosive/ flak mask added would mean players would have to choose between protecting from explosives or from gas (I do not want a hat that protects from both ever being added). Would hopefully change up the basing dynamic for the better as explosive based weapons cause so many issues because of the way explosions/ how they damage you works.
Probably not because of the nature of the game being a 2d shooter. Melees are meant as the showoff/ door breaker/ flag. The only real way to make them viable is to give them a hp buff or increase movement speed, both of which would negatively effect gun gameplay which is what era is centred around
Well, yeah, that's understandable. If melee was sorta part of the gun fights, like with contextual bashes/bayonet attacks or something, it's make for some interesting and dynamic gameplay. Of course as you've told me in the past overall lag would mess with such a system too much to function well.
Lol what if you give them a 5/10 gun and let them see everyone else with a 10/10 gun and be like "wow my gun is cool, but that gun is much better!" If era gave a reeeaaaaly bad gun at the beginning it, It would become even more of a pay to win game and those aren't fun.
They're a new player. I could give them the BAR to start off with and most of them would still probably not go too well. Not like the starter pistol is amazing even with 8 damage anyway.
And new players probably don't want to have to dig or even know how to do jobs at the beginning to earn new guns, so they need something they can at least get a somewhat enjoyable time to play with until they figure out how the game works
I mean Ak has such high freeze i think it isn't much of an "OP" gun. More of just an average gun.
Guys I wanna say that the KSG shotgun shield need to improve cause it comes with a shield so it must reduce 50% damage to any gun I think we’ll my opinion:)bye enjoy ya day and night lmao
Closing this thread as well as it is outdated. Any further discussions related to the topic may be talked about using new threads.